Drives

The following section includes all Drives available to a character, when you create a character you will be able to select to up to 8 of these Drives to make your character’s Drive list - these Drives represent attitudes, compulsions, virtues, etc that your character may have. On any given session, you can select three Drives from your list and if you fulfil them, you can add Inspiration dice to your group’s inspiration pool during the next session.

The idea behind Drives is to give players a motivation to play their character and to reward character-driven choices even when they are not the most optimal ones.

A player may replace Drives from their character’s list with any other option below by fulfilling them at least once per session over three or more sessions.

  • Flaunt your status.

  • Attempt to correct someone's manners.

  • Advocate for non-violence.

  • Try to make a trade or barter.

  • Quote local regulations (which you can make up!).

  • Try to avoid risk or danger.

  • Give unsolicited medical/health advise.

  • Approach a problem through medical knowledge.

  • Recount a time a job went south (which you can make up!)

  • Go out of your way to obtain extra resources or loot.

  • Casually recount an experiment performed on you. (which you can make up!)

  • Hide from someone from the lab (it's ok, it's not actually them).

  • Speak in technobabble. (Which you can make up!)

  • Critique some shoddy gear upkeep.

  • Try to weave an animal fact into conversation. (Which you can make up!)

  • Approach a problem through the use of your survival skills.

  • Try to correct someone's grammar, pronunciation or spelling (even if you are wrong)

  • Try to relate the current situation to a historical situation (that you can make up)

  • Try to weave a fact about Space or Spaceships into a conversation (even if its wrong).

  • Complain about being planetside.

  • Try to steal something.

  • Blame someone else for something you did.

  • Approach a problem through the use of supernatural abilities.

  • Perceive something no one else can (which you can make up!)

  • Fish for a compliment.

  • Refer to someone important you had a liaison, date or short relationship with.

  • Advocate for logical thinking (even if you're wrong.)

  • Quote a research paper or statistics (both of which you can make up!)

  • Weave a fact about your inheritance (which you can make up!) into a conversation.

  • Try to resolve a problem through the use of your inheritance.

  • Mention a fact about one of your implants (which you can make up!)

  • Try to resolve a problem through the use of one of your implants.

  • Advocate for actions that will benefit your faction.

  • Mention how your faction could help with the current situation.

  • Recount an anecdote from one of your campaigns. (Which you can make up!)

  • Explain how you lost a limb/body part/got a scar/developed some other ailment. (Which you can make up!)

  • Grossly overestimate or underestimate the cost of something.

  • Casually recount an extravagant purchase or expense.

  • Perform a sleight-of-hand based trick.

  • Try to resolve a situation through the use of your natural charm.

  • You decide one of your implants briefly malfunctions.

  • Protect or advocate for the wellbeing of an animal.

  • Flaunt your superior intelligence.

  • Try to get a discount.

  • Try to resolve a problem through the use of acrobatic movement, balance or fast reflexes.

  • Recount a crazy spaceship maneuver done by you or another pilot (which you can make up!).

  • Try to resolve a problem through your superior size and bulk.

  • Prioritize satisfying your curiosity.

  • Pretend something that hurts doesn't actually hurt.

  • Try to disassemble a machine.

  • Flaunt your capacity to shrug off pain and harm.

  • Ask someone if they know who you are.

  • Try to do something you are very bad at- by yourself.

  • Make a very evident and simple math mistake.

  • Act against or disparage the faction that branded you.

  • Choose to fail an intelligence test.

  • Pine after a former crush (which you can make up!).

  • Complain about your current accommodations or conditions.

  • Forget the name of someone you know.

  • Try to obtain some of the substance you are hooked on.

  • Attempt a good luck ritual.

  • Express something you believe in which is patently and demonstrably untrue.

  • Punch through some drywall (or any equivalent construction/fixture/furniture).

  • Choose to fail an Endurance test.

  • Walk away mid-conversation.

  • Pray.

  • Quote your holy texts (which you can make up!)

  • Advocate for violence.

  • Try to intimidate someone.

  • Speak in netsphere lingo (Which you can make up!)

  • Stare at your datapad/rig when you should be paying attention to something else.

  • Mention a time you were at a place or event with a celebrity (which you can make up).

  • Perform for at least one person.

  • Try to sell something that is not yours.

  • Hide from someone you may owe money to (it's ok, it's not actually them).

  • Quote local laws (which you can make up!)

  • Mention how years/months/days you estimate you have until retirement.

  • Complain about not being paid enough for this.

  • Talk to or about your gun (or any of your weapons - the weapon must also be named).

  • Completely misunderstand spacer culture or technology.

  • Quote the history or customs of your homeworld. (Which you can make up!)

  • Speak in military lingo. (Which you can make up)

  • Explain why the thing the party just did/is trying to do would not have flown back in basic training.

  • Fully dissociate.

  • Mention someone you knew who didn't make it. Then clarify that they didn't make it.

  • Mention one or more virtues of your faction or organization- specially compared to others.

  • Speak about one of your contacts.

  • Talk to/about your Ship as if she was a person.

  • Try to give orders to your crew.

  • Threaten to contact HR.

  • Quote the employee handbook (Which you can make up!)

  • Share a lockup/prison anecdote (which you can make up!)

  • Advocate for doing something illegal.

  • Give out a fake name or history for yourself.

  • List the side-effects of medication or procedures (which you can make up).

  • Add something to a conspiracy board.

  • Be unreasonably suspicious of someone/something.

  • Flaunt your genetic modifications.

  • Have one of your Gene Mods temporarily malfunction.

  • Talk to/about your Animal Companion as if they were a person.

  • Try to resolve a problem with the help of your animal companion.

  • Quote your mentor or instructional materials. (Which you can make up!)

  • Express disdain for traditional schooling.

  • Get planetsick.

  • Refer to natural things; such as trees, the sky, the ground, etc. by the wrong name.

  • Quote some vehicle specifications (which you can make up!)

  • Recount an event that occurred on a wilderness trek.

  • Try to resolve a situation through the use of physical strength.

  • Try to argue a point you know is wrong.

  • Try to make some credits.

  • Try to solve a problem through the use of your genetic modifications.

  • Take an unnecessary risk.

  • Try to take care of someone.

  • Try to resolve a problem through the use of your superior sight or hearing.

  • Try to get into a fight.

  • Mention a fact about your Mentor (which you can make up!).

  • Use your psionic abilities without exposing yourself as a Psion.

  • Advocate for doing something dangerous.

  • Lie when there is no reason to do so.

  • Break something you weren’t trying to break.

  • Try to make a non player character uncomfortable.

  • List all the ways in which something is too dangerous to attempt.

  • Choose to fail a dexterity test.

  • Do some housekeeping.

  • Panic!

  • Attempt something risky or foolish.

  • Tell a ghost story.

  • Disparage those hunting you.

  • Complain about engaging in physical activity.

  • Choose to fail an Insight test.

  • Be the last one to arrive somewhere.

  • Choose to fail an Charisma test.

  • Choose to fail a Strength test.

  • Get banged up doing something mundane.