Theurgic Psionics



Whereas Enmitics draw power from their unbridled passions and Empaths do so from powerful emotional connections, Theurges are defined by their difficulty establishing these connections in the first place. Theurges are not necessarily loners, but many times struggle to truly understand or make themselves understood by others, their isolation punctuated by their fabrication of illusionary mental constructs or the apparent shifting of reality around them.

They walk the fine line between hounded by the need to constantly control and keep their emotions in check as their abilities can ‘bleed’ out of the Theurge, shifting the environment around them. Theurges that are not in control of their abilities will find themselves unwittingly exerting their presence out into the world and many tales of hauntings have behind them an unstable theurge, unaware or unable to rein back their power. Even as they sleep, they can project forth phantasms that stalk those in the area, make doors and windows suddenly open or shut, lights flicker out and paths seemingly continue without an end.

While this is a common problem for uninitiated Psions, especially Enmitics, those outbursts usually respond to strong emotions directed at others and. Unfortunately, many times the first victim of an unbalance theurge is the theurge himself, and as they are affected by this madness they can spiral further down until the apparitions they call forth gain enough power to have an actual, physical effect on the world.

Ultimately the power of a Theurgic Psion is to project and even incarnate their presence in the world around them, many times outside of their control. As such, experienced Theurges are always in control of their emotions and expectations, letting their power bleed out only in calculated bursts whenever they need it.


Talents


Powers


Mastery


Theurgic Avatar

Theurgic Avatars are manifestations of different aspects of the theurgic Psion’s mind which can grow and interact with the world when the Psion is focusing on them. Many of the apparitions and creatures that appear around theurges can be chalked off to Avatars out of control, manifested fears or insecurities. A theurgic avatar is ‘crafted’, but once a decision has been made about the Avatar’s abilities and characteristics, it cannot be changed as it is a locked in, foundational aspect of the Psion’s psyche.

Theurgic Avatars start with the following characteristics:

Strength

5

Endurance

5

Dexterity

5

Intelligence

5

Insight

5

Charisma

5

Whenever the Theurge gains an extra rank in Presence, they may increase one of the Avatar’s characteristics by 1 and their Hit points by 3.

Additionally, a Theurgic Avatar has a number of points equal to the Psion’s Psionic Attribute + Presence to distribute among its skills. Increasing a skill to the next rank costs one of these points. Normally an Avatar may only have up to 2 ranks in a skill.

The Theurgic Avatar has a standard melee attack which can use Strength or Dexterity for attack, and your Psionic Attribute or Strength for damage, initiative 9, naturally moves up to 30 feet and runs up to 60 feet, has Night Vision out to 30 feet  and possesses the following armor;

AV: Psionic Attribute + Presence Rank / DR: Psion’s Presence Rank

Additionally, the Avatar possesses two of the following abilities and gains another ability from the following list with each rank the Psion gains in Presence.

Greater Avatars have an initiative of 12, are larger and double all the modifiers from Presence that Avatars gain on their Characteristics, Armor, HP and DR as well as an extra wound, but do not gain any additional special abilities.